World > Magic
ELEMENTS:
Fire, Earth, Water, Wood, Metal, Light, Darkness
Elemental magic: Usually involves manipulating elements. People normally only have an affinity for only one element, if any at all.
Elemental Dancing: Only applies to Water and Fire elements. Dancers are able to channel movement of fire/water through the use of a prop. (Fan, sword, ribbon, etc.) Most elemental dancing is harmless and for show only. Though if fire is hot enough and water strong enough, it can cause physical damage.
Dark magic: Commonly referred to as offensive magic. Though the meaning of dark magic has changed to also include forbidden spells/pacts. Usually combined with other elemental magic, but in its pure state is more powerful than any elemental magic.
Light magic: Overpowers all other magic, and is the only thing that can counter dark magic. Kids are born with an affinity for light magic, but usually lose it once they reach age six or older. Impossible to learn if a person does not have an affinity with this element.
Time-space magic: Ability to manipulate space-time and create portals. Requires use of light energy. (No, not the kind used in photosynthesis.)
Healing Arts: Used to treat wounds and illnesses. Light magic.
NON-ELEMENTAL MAGIC:
Barrier spells: Defensive spells. May also be invoked with use of special talismans / artifacts.
Telepathy: Ability to converse with other people mentally. Only possible with people who are linked to one another.
Telekinesis: Ability to move objects using one's mind. Number and weight of objects is limited to a person's potency.
Teleportation: Instant movement from one place to another. Pretty tiring and not advised to be used frequently. Distance depends on a person's potency.
Levitation: Flying / floating.
Shape-shifting: Ability to take forms of other people or items. The number of different forms one can take is limited to a person's potency. Both Dragons and Daemonikhans are born with ability to shapeshift between an animal and humanoid form.
Elven sense: Ability to detect the presence of other magic (particularly sensitive to Daemonikhans)
Illusions: Creating false impressions on the senses.
MAGICAL ITEMS:
Unicorn Cloak: Masks one's magical presence.
Key: Source of powerful condensed light energy. Facilitates inter-dimensional contact.
Lock: Ability to inhibit elements.





